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The RenderMan Shading Language Guide, by Don" Rudy Cortes, Saty Raghavachary
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Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. "The RenderMan Shading Language Guide" shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. "The RenderMan Shading Language Guide" presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.
- Sales Rank: #1325570 in Books
- Brand: Cortes, Rudy/ Raghavachary, Saty
- Published on: 2007-12-31
- Original language: English
- Number of items: 1
- Dimensions: 1.58" h x 7.39" w x 9.10" l, 3.83 pounds
- Binding: Paperback
- 656 pages
Review
PART 1 - RSL FUNDAMENTALS Chapter 1 - Introduction to RSL and RenderMan Chapter 2 - RSL Details Chapter 3 - Shader Writing Process PART 2 - SHADER DEVELOPMENT Chapter 4 - Setting Up a Developing Environment Chapter 5 - Math for Shader Writers Chapter 6 - Shader Design Methodology PART 3 - BASIC SHADING Chapter 7 - Displacement and Surface Shaders Chapter 8 - Light Shaders Chapter 9 - Volume Shaders Chapter 10 - Imager Shaders PART 4 - INTERMEDIATE SHADING Chapter 11 - Illumination loops - BRDFs Chapter 12 - Procedural Patterns Chapter 13 - Texture Mapping Chapter 14 - Raytracing PART 5 - ADVANCED SHADING Chapter 15 - Global Illumination Chapter 16 -Beyond RSL: DSO Shadeops Chapter 17 - Anti-aliasing Index
Most helpful customer reviews
0 of 0 people found the following review helpful.
Not So Good On Kindle
By Jeremiah LaRocco
The content of this book is excellent, and deserves 5 stars. I've been reading through and playing with some of the examples, and I've already learned a lot. Only negative so far is that the example in chapter 3 uses a file, sphere.rib, without telling you what's in the file or where to get it. I'm assuming the mentioned file would be on the accompanying CD. It's easy enough to make your own .rib file, so it's not a big deal.
The Kindle edition of the book could use better formatting and some proof reading. I feel slightly bad taking off a star, because I doubt it's the author's fault and probably isn't a problem in the print copy. But some of the equations are formatted so poorly that I've had to look them up on Wikipedia or via web search. Same with a few of the inline code snippets - some are missing entire bits of code. The problem occurs in both the OSX Kindle application and on the actual Kindle. It's not so bad that I regret buying the Kindle version over the print copy, but it does make it a little harder to follow along.
4 of 4 people found the following review helpful.
In depth information
By London C.
I'm quite pleased with the depth of this book. So many of the CGI titles I've bought that claim to be intermediate or advanced aren't. While the RenderMan Shading Language Guide assumes that you have no starting knowledge of RSL, it immediately dives into technical details without overwhelming the novice. For someone wishing to learn RSL (or even just shader theory), this book is wonderfully paced, containing a great depth of information, very well explained.
At the same time, this isn't a book for dabblers. To get much out of the RenderMan Shading Language Guide, you need to be willing to put some effort and practice into it. This is a textbook and needs to be treated as a subject of study, rather than a casual enhancement for playing with CGI. If RenderMan intrigues you, but you don't want to get too deep into the technical (and programing/scripting) aspects, you'd be better off getting Pixar's RenderMan for Maya and a Digital Tutors or similar training DVD. You'll learn more of the simple, day-to-day things and get started making renderings faster.
As another poster mentioned, the text mentions an included disk which isn't. The website doesn't have downloads either. That omission would knock the book down to 4.5 stars, but since I can't rate with half-stars, 5 stars more accurately reflects the value of the book than 4.
0 of 0 people found the following review helpful.
A technical subject made easy
By Ray
I bought this book an amazon and I have been reading it every week. The authors make renderman looks like an easy subject which proves how successful the book is. Other than a few mistakes in some pages, I really have no complains for the book. I have been using whatever I learned and attempted to create VEX shaders in Houdini's mantra, which has been successful so far. I really recommend this book for anyone who is interested in renderman but does not want to be overloaded with all the technical terms.
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